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Anti-aliasing (Read 24948 times)
KingKenny
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Re: Anti-aliasing
Reply #15 -
Oct 25
th
, 2011 at 6:01pm
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It's still wip. I've never set a release date on any of my mods and this is the longest developed mod I've ever done (but I've taken many breaks though to work on other mods or be busy with life).
It's on the to-do list to finish. There are many screenshots of it available on my site. It has updated quite a bit since then though.
I may record some multiplayer footage with me playing with the mod on in the near future as well.
So far I've retextured Compound, Leadworks, alesserfate, alley, and many of the outdoor environments (like the first 3 predator missions in singleplayer). Other maps are incomplete. The problem is getting everything to look appropriate. For example, a texture I change in a map may be used in another map quite differently and look off. For the most part everything looks right except those compound trees appearing in snow covered environments (ie Hoth).
The original plan with this was to retexture just the default multiplayer maps, but I've done some singleplayer stuff as well. It will be complete when its good enough for me.
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Kicksilver
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th
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Re: Anti-aliasing
Reply #16 -
Oct 26
th
, 2011 at 4:50pm
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I wouldn't bother modding the SP.
I think the MP needs more attention.
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x-M-x
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Re: Anti-aliasing
Reply #17 -
Oct 31
st
, 2011 at 12:42pm
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Kicksilver wrote
on Oct 26
th
, 2011 at 4:50pm:
I think the MP needs more attention.
True, we need more 'MP' Stuff.
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