Testers wanted for sUk Hadleys Hope overrun, evac and survivor modes. If anyone could host a decent dedicated with the map that would really help
Screen shots!
http://imgur.com/a/aCcsNDownload!
HERE!All feedback appreciated, Read me follows!
============ sUK-Hadleys Release candidate ==============
Map By: [sUk] Imp Hunter
After a recent return to avp2 i had a few requests to finish my preview of hadleys hope released in the sUk Pack some 4 years ago.
While i cannot devote the time to recreate hadleys in its entirety i did seal the preview with a shell to greatly improve fps and placed some balance tweaks. This is beta test 4 aiming at identifying performance and balance issues with the map, most major bugs *should* have been taken care of but if you find one please email me!
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Installation:
Find your avp2 folder (Usually C:\Progamme Files\Fox\Aliens Vs Predator 2 for example). Paste sUk-HadleysB4.rez into this folder (it should be in the same folder as AVP2.exe)
Game Modes:
Survivor, Overrun, Evac, TeamDM (TDM as test, spawn points not balanced for it).
Test focus:
Game flow, balance and map performance.
Contact feedback:
theimphunter@gmail.com
To do list:
Release the fucking map
Simply play the map and enjoy, it is currently setup and fully playable in the above listed game modes. Take note of places where fps drops, player progress is stopped (cant reach x because y) or map balance (x race has it too easy / hard because y). Any feedback, requests or suggestion please email me at theimphunter@gmail.com
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Game Flow:
Aliens:
At alien spawn move directly forward and claw to break the baricade with the torchable lock, this will allow you to progress to outside the command center, alternatively use the crawl space below the main corridor to advance, there are panels you can tear through at various locations.
Once outside the command center either claw at the doors to burst in or explore the other rooms to find the vent access to the command center roof, there are panels that can be teared in the roof space allowing you to get down. Proceed through the rooms trying to murder the humans. In Evac prevent the humans from reaching the lift. Almost every door can be broken in the map with the exception of the door beside the corridor barricade.
*** Cutting the power ***
In the crawl space below the main corridor is a grate leading to a power box, claw your way in.
**** IMPORTANT NOTE (Evac only) ****
If the humans are allowed to enter the vents and succeed in hacking the panel at the end the evac lift will open allowing the humans to escape!
Human:
You spawn in the command center, the main doors can be welded shut this will double their HP. You must be quick however and the weld can be done by more than one person. Rush barricade in the corridor and pick up one of the torches, now start at either the top or bottom of the middle of the door (you can start at the top and friend at the bottom meet in the middle for a fast weld, can also be done solo). The reason you must leave the command center and move toward the alien spawn for torches is to give the alien in overrun a chance to get a few more on their side. The command center doors also have a delay on them once triggered of 15 seconds before they can be triggered again.
The command center will be difficult for aliens to move through, there are various objects placed to hault alien pounce and quick movement, larger aliens like the praetorian and predalien will struggle to move in the command center. If you are getting overwhelmed retreat to the small back room, you must cut the lock to open the door (currently 10 second cut time). Once cut and in the small room you can either go into the vents or into the medilab. The doors that connect the command center and medilab can be weld shut to reinforce them, this will double their HP.
Vents:
The only route to the evac zone, move through the vents to access the corridors, move to the lift for evac. The vents are also a good place to stage a last stand in Overrun or Survivor however there are lots or corners, there are no long line of sight areas in the vents. A hackable Panel will appear at the end of the vents, hack this panel to open the minigun container in the medlab and to open the evac lift for escape.
Medilab:
Well stocked with ammo, health, weapons and armor an excellent last stand in Overrun or Surviver. In evac this is a good place to gear up but moving to Evac will be Key. There is a minigun container that can be opened by hacking a panel in the vents.
To test the reset of events in the map, walk into the green light in the command centre, this will trigger the resets.
This trigger will not be player active in the full release and is simply there to help test the map.
Try all different combinations of welded, shut, destroyed etc on the doors and object then run a reset. Priority should be giving to doors that manage to turn invincible, please contact me ASAP if you find anything like this!