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////////////////////////////////////Alien vs. Predator 2 Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

by Wobak							   															06.03.2015

This is the first version of the patch, it automatically corrects the FOV and scales all HUD elements.

Features:
-Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.
-The FOV is Hor+ (the larger the aspect raio, the more is seen).
-The splashscreen and menu backgrounds are no longer stretched.
-HUD Elements scale is independent from resolution and can be adjusted manually.

Installation:
1. Put the "WidescreenPatch.rez" file in your AvP2 directory.
2. Run the launcher, click on "Options".
3. Put this into the  commandline field: -rez "WidescreenPatch.rez" (without the outer quotes).
4. Make sure "always pass these command-line parameters" is checked.
5. If you want to set the HUD scale to another value, add +InterfaceScale "value" to the end of the 
   command line (once again without the outer quotes). 
   The default value is 0.75 (relative to the size in 640x480 resolution).
3. Start the game, go to display and select the desired resolution.
Enjoy the game!

Known Problems:
-This mod will not work online because it is not compatible with any mod that modifies the ClientShell DLL.
-Loading will take 2-4 times the original time. The original upscaling function cuts off pixel at the bottom and
right, therefore all surfaces are upscaled manually which takes much longer.
If loading takes too long, add the Parameter +QuickScaling 1 to activate the fast incorrect original scaling.
-The first person weapons stretch, this could only be fixed by modifying the renderer and/or exe file.


Thanks to Monolith and Gametoast.
 
If you encounter bugs or have problems either post in the Releasethread: http://www.wsgf.org/forums/viewtopic.php?f=64&t=28010&p=156442
or write an e-mail at WobakJ[at]Web.de