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Nazi Zombies [REL] (Read 33867 times)
Ras
Spawnkiller
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Posts: 40
Joined: Jun 12
th
, 2010
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Nazi Zombies [REL]
Jun 12
th
, 2010 at 11:30pm
Print Post
Hey all,
A demo version of my singleplayer Nazi Zombies map (currently version
0.2a
) is now available to download, you can get it at
AvP2files
or my
website
, you can also view the readme file
here
.
Scroll to the bottom of this post for version details and what's to come in future versions.
This was originally 'Thrownspear's idea (his thread can be found
here
) but I decided to have a crack at it, if you've played CoD5 then you'll know it's a survival map where you hold out for as long as possible, wave after wave blasting away at slimey aliens that are coming from all around, with bosses and upgrades after set amounts of time, said upgrades range from weapons, health/armour and the exosuit!
The map itself based off the well known Nazi Zombie level 'Nacht der Untoten' in the fifth game in the Call of Duty franchise, World at War - I've mainly attempted the layout, but on the most part it's a different map all together.
There will be both a Singleplayer and hopefully a Multiplayer version for you co-op goers, within the SP version will be multiple game types (solo, coop with marines, defend the civillians, etc etc) and multiplayer will be standard cooperative survival.
Current version
0.2a
-
Features
:
-
Alien hordes
; currently made of drones, runners and praetorians.
-
Marine Survival Gameplay
, as of v0.2a you can now play as the Predator! There are weapon pickups for him and escorts for both races.
-The
'Security System'
, consisting of ceiling/sentry turrets, once enabled they will shoot hostiles for up to 30 secs, they will then disable with a cool-off period of 40 secs -- this system is still being tweaked however, number of turrets and their duration is due to change, version by version.
-AI 'Escorts', two marines/two predators depending on your race choice - at map spawn you will be a marine, in the same room as the power switch there is a spear which can be used to morph into the Predator, this will also enable two predator 'escorts' to help you.
To come - version
0.3a
:
-
TBA
...
-
TBA
...
-
TBA
...
More details to be announced!
Cheers,
-Rasirez
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Ras
Spawnkiller
Offline
Posts: 40
Joined: Jun 12
th
, 2010
Gender:
Re: Nazi Zombies [REL]
Reply #1 -
Jun 12
th
, 2010 at 11:31pm
Print Post
UPDATED -
VERSION 0.2a
Download
and
Readme
.
Version 0.2a
-
Changes
:
-Introduced
Escorts
and
Race changing
, read the features section of the readme for more information.
-
Tweaked times
, aliens variably may spawn more slowly based on max delay setting, but there is still a chance that they will spawn sooner! -- Praetorian max spawn time increased to 160 with a minimum of 120.
-
Security System
now lasts for only 30 seconds (used to be 40 secs), grace period is now 40 seconds, was 20 secs.
-
Updated Navigation
slightly, stupid AI will probably still collide with scenery however.
Cheers,
-Rasirez
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th
, 2010
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Re: Nazi Zombies [REL]
Reply #2 -
Jun 12
th
, 2010 at 11:39pm
Print Post
Tried it! and i must say that was really "amazing" and love that evil laugh you hear man along with the army of aliens attacking you lol... thats just Classic "AvP2" right there !
Keep up the good work and release more stuff like this!
x-M-x
«
Last Edit: Jun 12
th
, 2010 at 11:45pm by
x-M-x
»
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Ras
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th
, 2010
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Re: Nazi Zombies [REL]
Reply #3 -
Jun 13
th
, 2010 at 12:22am
Print Post
Ha, you wish lol
I'll try and extend this map if possible, all in time.
-Rasirez
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th
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Re: Nazi Zombies [REL]
Reply #4 -
Jun 14
th
, 2010 at 10:44pm
Print Post
Ras wrote
on Jun 13
th
, 2010 at 12:22am:
Ha, you wish lol
I'll try and extend this map if possible, all in time.
-Rasirez
lol, so plan to make it bigger then ? well keep em coming man ! we need more "SP" Maps !
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Ras
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th
, 2010
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Re: Nazi Zombies [REL]
Reply #5 -
Jun 15
th
, 2010 at 1:39pm
Print Post
If I can see a good enough way to make it bigger then possibly I will, though right now I'm rather happy with the map.
-Rasirez
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Re: Nazi Zombies [REL]
Reply #6 -
Jun 15
th
, 2010 at 1:42pm
Print Post
Nice, what about other maps ? working on some more? have any future plans/idea's ?
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Ras
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th
, 2010
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Re: Nazi Zombies [REL]
Reply #7 -
Jun 15
th
, 2010 at 6:33pm
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I haven't anything big in the pipes right now, only the odd map here and there that I've started, but I'm not motivated to bring them up to release standard.
-Rasirez
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th
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Re: Nazi Zombies [REL]
Reply #8 -
Jun 16
th
, 2010 at 2:33pm
Print Post
Ras wrote
on Jun 15
th
, 2010 at 6:33pm:
but I'm not motivated to bring them up to release standard.
Now thats just lazy right there lol
just get ya work done boy lol!!!
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Ras
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th
, 2010
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Re: Nazi Zombies [REL]
Reply #9 -
Jun 17
th
, 2010 at 4:52pm
Print Post
Send us £50 first...
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th
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Re: Nazi Zombies [REL]
Reply #10 -
Jun 17
th
, 2010 at 5:12pm
Print Post
5 Pence ? LoL
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Ras
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th
, 2010
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Re: Nazi Zombies [REL]
Reply #11 -
Jun 17
th
, 2010 at 10:19pm
Print Post
"No Deal."
«
Last Edit: Jun 17
th
, 2010 at 10:20pm by Ras
»
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th
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Re: Nazi Zombies [REL]
Reply #12 -
Jun 17
th
, 2010 at 10:22pm
Print Post
Ras wrote
on Jun 17
th
, 2010 at 10:19pm:
"No Deal."
Well, i hope you got enough room for my fist, because im gonna ram it in your stomach and break ya god damn spine!!!!
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Ras
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th
, 2010
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Re: Nazi Zombies [REL]
Reply #13 -
Jun 19
th
, 2010 at 10:52am
Print Post
I now want....
ONE MILLION DOLLARS!
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Re: Nazi Zombies [REL]
Reply #14 -
Jun 19
th
, 2010 at 8:23pm
Print Post
lol no .. anyway
A friend of mine tried one your "
special offers
," and i found out he nearly got himself lobotomized.
LoL
«
Last Edit: Jun 19
th
, 2010 at 8:24pm by
x-M-x
»
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