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Editing: skins, mods and maps
› New Pulse Rifle Model
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New Pulse Rifle Model (Read 5455 times)
The_One
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New Pulse Rifle Model
Jun 24
th
, 2015 at 4:40am
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Working on some stuff for some reason. Maybe you'll be playing with it sooner than later. Who knows.
Highres render:
Downloads soon to follow
- Original AvP2/Master Server Developer
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x-M-x
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Re: New Pulse Rifle Model
Reply #1 -
Jun 24
th
, 2015 at 8:25am
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Awesome, get that zipped ASAP.
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thecanonmaster
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Re: New Pulse Rifle Model
Reply #2 -
Jun 24
th
, 2015 at 10:17am
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Looks badass
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KingKenny
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Re: New Pulse Rifle Model
Reply #3 -
Jun 24
th
, 2015 at 11:08am
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You still got it! *clap clap......clap clap clap*
You still got it! *clap clap......clap clap clap*
You still got it! *clap clap......clap clap clap*
You still got it! *clap clap......clap clap clap*
You still got it! *clap clap......clap clap clap*
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Lucifer
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Re: New Pulse Rifle Model
Reply #4 -
Jun 27
th
, 2015 at 5:32am
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The majority of the update works just fine for DirectX 8. Skins ,weapons and maps they all work! Unfortunately, the uniquely decorated weapons do not. When you are playing with DirectX 8, you will only see the basic, undecorated weapons. This is true both of your own and others' weapons. To gain access to unique weapon decorations, run avp2 with DirectX 9. Players running DirectX 8 should remove mat_dxlevel from their config files and add -dxlevel 95 to their launch options.
half life and team fotress have the same bug .
http://www.teamfortress.com/gunmettle/?snr=1_41_4__42
«
Last Edit: Jul 4
th
, 2015 at 6:57am by Lucifer
»
"Are you the devil? Perhaps abuse your position. Or dominate and control others instead of dominating yourself. Or bring illusions and hide the truth. Recognize your demonic side if you want to succeed in transcending it. "
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