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Very Hot Topic (More than 25 Replies) Payback Time v0.2 - road to something new (step 1) (Read 9582 times)
thecanonmaster
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Payback Time v0.2 - road to something new (step 1)
Oct 29th, 2015 at 9:24pm
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Step 1, graphics improvements. Pseudo-bloom effect

Top image - mostly original look
Bottom image - new look, with post processing


« Last Edit: Nov 5th, 2015 at 7:07pm by thecanonmaster »  
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x-M-x
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Re: Payback Time v0.2 - road to something new
Reply #1 - Oct 29th, 2015 at 10:02pm
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Nice man ! fantastic !!!

i'll do a news post on this in a bit!


keep up the good work man!
  
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'Defiance'

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Re: Payback Time v0.2 - road to something new
Reply #2 - Oct 29th, 2015 at 10:19pm
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News posted.

http://www.avpunknown.com


Smiley

Also posted it for you.

https://steamcommunity.com/groups/avp2community/discussions/0/496879865898989612...
Hope ya don't mind!



Signal Boosting Canon!   Cool
« Last Edit: Oct 29th, 2015 at 10:27pm by x-M-x »  
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KingKenny
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Re: Payback Time v0.2 - road to something new
Reply #3 - Oct 29th, 2015 at 11:25pm
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Cool. How much can you ramp up the effect?

It stands out more on some of the screenshots over others.
  

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Chappie 2015
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Re: Payback Time v0.2 - road to something new
Reply #4 - Oct 30th, 2015 at 12:44am
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how did you do that?
  
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Lucifer
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Re: Payback Time v0.2 - road to something new
Reply #5 - Oct 30th, 2015 at 1:01pm
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nice work Canon
Wink
Chappie 2015 wrote on Oct 30th, 2015 at 12:44am:
how did you do that?


« Last Edit: Oct 30th, 2015 at 1:05pm by Lucifer »  

"Your olden prophet saw his sad estate when he wrote:" How are you fallen from heaven, O Lucifer, son of the morning! How are you cast down, you who you dared to confuse the worlds! "
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Imp Hunter
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And yet it maps...

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Re: Payback Time v0.2 - road to something new
Reply #6 - Oct 30th, 2015 at 1:22pm
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Looks great!

Looking forward to more  Wink
  
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thecanonmaster
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Re: Payback Time v0.2 - road to something new
Reply #7 - Oct 30th, 2015 at 3:51pm
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Thanks, x-M-x, but version 0.2 not 2.0  Grin but who cares  Grin

Intensity is 50% on all screenshots, in short, amount of glowing depends on pixel color, that's why glowing differs.

So the max value is 100%, but it looks very "messy" on bright maps.

Of course, the best way is dynamic bloom, but using DirectX7 such feature is very slow.
« Last Edit: Oct 30th, 2015 at 3:56pm by thecanonmaster »  
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Re: Payback Time v0.2 - road to something new
Reply #8 - Oct 30th, 2015 at 5:36pm
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thecanonmaster wrote on Oct 30th, 2015 at 3:51pm:
Thanks, x-M-x, but version 0.2 not 2.0  Grin but who cares  Grin



my bad, it's fixed now.


  
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Lucifer
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Re: Payback Time v0.2 - road to something new
Reply #9 - Nov 1st, 2015 at 10:56am
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thecanonmaster wrote on Oct 30th, 2015 at 3:51pm:
Thanks, x-M-x, but version 0.2 not 2.0  Grin but who cares  Grin

Intensity is 50% on all screenshots, in short, amount of glowing depends on pixel color, that's why glowing differs.

So the max value is 100%, but it looks very "messy" on bright maps.

Of course, the best way is dynamic bloom, but using DirectX7 such feature is very slow.


http://steamcommunity.com/sharedfiles/filedetails/?id=545952412
insert Coin
  

"Your olden prophet saw his sad estate when he wrote:" How are you fallen from heaven, O Lucifer, son of the morning! How are you cast down, you who you dared to confuse the worlds! "
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x-M-x
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Re: Payback Time v0.2 - road to something new
Reply #10 - Nov 3rd, 2015 at 5:17pm
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Lucifer wrote on Nov 1st, 2015 at 10:56am:
thecanonmaster wrote on Oct 30th, 2015 at 3:51pm:
Thanks, x-M-x, but version 0.2 not 2.0  Grin but who cares  Grin

Intensity is 50% on all screenshots, in short, amount of glowing depends on pixel color, that's why glowing differs.

So the max value is 100%, but it looks very "messy" on bright maps.

Of course, the best way is dynamic bloom, but using DirectX7 such feature is very slow.


http://steamcommunity.com/sharedfiles/filedetails/?id=545952412
insert Coin


If only that was real. Cheesy
  
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Olde
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Re: Payback Time v0.2 - road to something new
Reply #11 - Nov 3rd, 2015 at 10:35pm
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Played it today and will say that the pseudo-bloom effect makes the game look a lot better. It's a similar effect that the Black Mesa team is overall trying to go for in their recreation of Half-Life.

Any idea when v.0.2 will be coming out?  Cheesy
  

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Lucifer wrote on Oct 8th, 2016 at 9:54am:
go to fuck your self olde!
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Lucifer
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Re: Payback Time v0.2 - road to something new
Reply #12 - Nov 4th, 2015 at 5:51am
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x-M-x wrote on Nov 3rd, 2015 at 5:17pm:
If only that was real. Cheesy

It can become true only if you really want.
I spoke with the admin server cinema.
He told me that one of his friends on a server Beta Cinema has built an emulator to play super nintendo.
(inside g mod beta not in anarkie arcade pre alpha)
« Last Edit: Nov 4th, 2015 at 6:04am by Lucifer »  

"Your olden prophet saw his sad estate when he wrote:" How are you fallen from heaven, O Lucifer, son of the morning! How are you cast down, you who you dared to confuse the worlds! "
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thecanonmaster
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Re: Payback Time v0.2 - road to something new
Reply #13 - Nov 5th, 2015 at 9:24am
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Olde wrote on Nov 3rd, 2015 at 10:35pm:
Any idea when v.0.2 will be coming out?  Cheesy


Hard to tell, a lot to do. Especially taking into account the fact that guy who is responsible for all Aliens related stuff is not active for a couple of months.
  
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Olde
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Re: Payback Time v0.2 - road to something new
Reply #14 - Nov 5th, 2015 at 11:28am
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thecanonmaster wrote on Nov 5th, 2015 at 9:24am:
Especially taking into account the fact that guy who is responsible for all Aliens related stuff is not active for a couple of months.

Okay. If you get the chance, refer him to my post on Global AVP where I made recommendations for streamlining the alien controls. It's overly complex as it stands now.
  

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I insult you because of the asshole and scum that you prove us all to be.  - En Sabah Nur on TBBC Forums

Lucifer wrote on Oct 8th, 2016 at 9:54am:
go to fuck your self olde!
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